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3D ART | CGI | FX | XR
DYNAMIC REALITY TECHNOLOGY
A National Science Foundation Grant Program for Higher Education
Coastal Alabama College
ROLE
3D & Technical CGI Artist - Adjunct Instructor
Grant Co-Principle Investigator
Applied Technologies Division
Animation/VFX & Dynamic Reality Technologies
DESCRIPTION
Virtual, Augmented & Mixed Reality platforms
This multifaceted journey, through the world of XR, extends to the edge of design and into technical terrain. User Experience layout, Industry level R&D/prototyping, skill sets & workflow for:
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3D Modeling & Animation
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Sound & Production
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Lighting, Shading & Rendering
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FX for Games & Simulations
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Level & World Design
This Associate of Applied Science program was designed to produce research and development prototype/concepts for training application for multiple fields. In the process, students get foundational games/simulations training and education on how to produce framework for these applications.
For More Information visit: https//www.dynamicrealitytechnology.net
AAS Degree Program: CURRICULUM | Dynamic Reality Tech Download
NSF Grant Award Page: Award #1800942
ELEVATOR WORLD TRAINING SIMULATOR
Unreal Engine Environment for NSF Grant Capstone Project
This project was designed to train professionals for elevator operation and repair. I worked on the environment
for training simulation in Unreal Engine 4 and set dressing - level design/layout for the Oculus Quest.
My role: Environment & Lighting - Asset Theme Creation
3D/2D - Modeling architecture (Repurposing Matterport scanned mesh of Elevator Training School) , UVW Unwrapping, GLTF Exports
3D/2D - Hard Surface/ Multi-SubObject Texturing - ID MAPPING
CGI - Procedural/Custom PBR Textures
CGI - Shaders (Universal Render Pipeline) UV Remapping, Vertex Offset
Unreal Engine Integration - Matterport Scan Scaling & Matching
Unreal Engine - Hardsurface Level Design (Layout)
Unreal Engine - Scene Lighting
Unreal Engine - Asset/Material Management & Assembly
Rendering Technology - DirectX, Raytrace, and iRay (PBR)
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