3D ART | CGI | FX | XR
GATEWAY
PRACTICAL VR
ROLE
AD | Lead 3D Art | Immersive Experience Design
DESCRIPTION
As a user, I could go to build.practicalvr.com to quickly import created assets and utilize a library of over 10,000 assets. A phone or tablet can be used as a companion for the best experience. With Persistence, Spatial Intelligence/Mapping, voxel placement, Practical VR has provided fluid object orientation using point cloud technology. A user can spawn a holographic race-track for a remote control car, import slides for an immersive presentation, or prototype an app idea to collaborate with a friend or pitch to investors.
YEAR
2017-2019
GENRE
Prototyping | Tool | Cryptocurrency | Enterprise
PLATFORM
iOS/Android
My role: Design, 2D/3D Art, User Interface, User Experience
3D/2D - Modeling, UVW Unwrapping
2D/UI - Vector Art & Iconography
Animation - UI, Hard Surface & 2D Motion Graphics
CGI - Procedural/Custom PBR Textures
CGI - Shaders (URP/Shader Forge), Shader FX
CGI - Particle Dynamics/FX
Unity Integration - Prefab/SubObject Assembly
Unity Integration - Hardsurface Animation Controller
Unity Integration - Lighting & Rendering OpenGL, iRay (PBR)
Art Direction - Sound - Featuring Holly Prothman
APPLICATION DEMO
2D/3D UI & ASSET DESIGN
2d/3D UI & ASSET DESIGN - BUTTON ICONOGRAPHY
Top Left - Unity; Parallax 2D/3D Buttons, Vector - Concept thumbnails
UI & ASSET DESIGN - APP LOADING
Top - Loading Screen (3D Asset/Volumetric Shader), Bottom - Loading Asset (2D Sprite/After Effects)
UI & ASSET DESIGN - 3D CURSOR
(Gaze-based navigation)
SHADER DESIGN
BASIC, VOLUMETRIC, SHADER FX/ANIMATION
BUILD MODE (BASIC)
Building Block Textures
BUILD MODE (EXPANSION)
EXPANSION #1 - Studio & Lighting - Prop Package
EXPANSION #2 - Arch-Viz Design - Prop Package
USE CASE & SOLUTIONS
Application (BUILD MODE) Use Case applied to a real-world problem using PRACTICAL VR Asset Library. Solution: Renovation Pre-visualization - Preview, Scale & Measurements
CAPTURE - IN GATEWAY
INFO GRAPHIC (MAPPING CONTEST)
I was tasked with creating compilation of abstract art to illustrate the data for the infographic. The application produced the key results for the mapping mode. The goal in holding a QA testing competition tested the strength and durability of the process in the application. Users uploaded their map locations, via the HoloLens, to the Practical VR server. The infographic contains real images from point cloud data collected through this mapping contest.
CONTEST PRIZES & TROPHIES
Promotions tasked me with building out replicas of the prizes and concepts of the trophies. I assembled a diorama for promotional use at Practical VR and edited the video.